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Organizing UE4 Blueprints
Blueprint can be… frustrating. But it can be slightly less frustrating if you take the time to organize it neatly and logically. It...
gculloton
Feb 20, 2018
38 views

Creating Dense Foliage in VR: Part 2
This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under...
gculloton
Nov 21, 2017
64 views

The Brookhaven Experiment unleashes on PSVR!
We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on Playstation. Virtual...
gculloton
Nov 4, 2016
6 views

An Open Letter to our Fans: On Project Awakened and the state of Nether
Phosphor Games Studio prides ourselves in making great games, both published and original. Since we started in 2009, we’ve worked on and...
gculloton
Aug 10, 2015
6 views

Developer Diary: The Dark Meadow Crossbow
Read the developer diary of combat designer Steve Bowler as he explains the evolution of crossbows in The Dark Meadow. Steve discusses...
gculloton
Oct 5, 2011
2 views
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